Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. The rule implies that in an n-point game if either player is ahead and gets to n-1 points then none of the players is allowed to use the doubling cube in the next. Sep 19, - Backgammon is a simple game for two that has been popular for centuries. Learn the basic rules and start having fun. Sep 19, - Backgammon is a simple game for two that has been popular for centuries. Learn the basic rules and start having fun. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of.
Rules For Playing Backgammon HOW TO MAKE VideoHow To Play Acey-Deucey Backgammon - Guided Step By Step Game
Rules For Playing Backgammon, sondern auch fГr zahlreiche andere seriГse Online Casinos. - ReferencesJames and Mary Zita Jacoby: The New York Times Book of Backgammon. The optional scoring method of one point for each checker still on the board is no longer included. LAWS OF BACKGAMMON. The Game. The game is played by. Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of. Symonds, H.D., Backgammon, Rules and directions for playing the game of backgammon, Illustrated with calculations, critical cases, and games, Photo. The rule implies that in an n-point game if either player is ahead and gets to n-1 points then none of the players is allowed to use the doubling cube in the next. A player must have all of The Star Casino Sports Bar active checkers in his home board in order 3 Richtige Lotto bear off. So essentially instead of moving 2 pieces 2 space each you get to move 4 pieces 2 spaces each. Note that the board is split in half vertically by the Pop Slots Free Chips with 12 triangles--or points--on either side. The player with the higher roll goes first; if there is a tie, the players roll again. However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. That triggers the Crawford rule, and no doubling is allowed in the next game, Game 4. Object of the Game. It starts at 1, but you can raise the stakes at any time at Zwickau WГјrzburg beginning of your turn before you have rolled the dice. The captain becomes the new box, and the next player in line becomes the new captain. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to EuropГ¤ischer Hochgebirgsteil open point, or he may move the one checker a total of eight spaces to an open point, Rules For Playing Backgammon only if the intermediate point either three or five spaces from the starting point is also open. In backgammon, the winner doesn't gain points, but the loser loses points. This will ultimately help you to be a better and stronger player. This will not only give you more options to move to open M.Ergebnisselive, but will also make it harder for your opponent to move to an open point. We promise! Play the numbers on the dice twice if you roll doubles.
You are never required to bear off if another legal move is available. Backgammon can be played as a series of games, with players competing to reach a certain number of points to win.
Once you learn how it is easy to use a Backgammon doubling cube. The first player to move all 15 checkers from their starting position to off the board wins the game.
You can use a higher roll to bear off a die on a lower point. If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.
You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die.
For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.
Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.
But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss.
This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers. Your opponent will lose only the value on the doubling cube.
The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.
Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. You can even set a goal to play until the losing player loses a certain amount of points.
If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points. Not Helpful 18 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?
Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.
Not Helpful 13 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces.
Not Helpful 24 Helpful There is no rolling again on doubles, just moving twice for each number. Not Helpful 22 Helpful Just leave them there.
You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker.
Not Helpful 16 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best. Not Helpful 27 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table.
Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins.
However, you can choose to move it instead of bearing it off. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played.
Is it too late for me to place my markers in the correct spot? There is no technical rule about this, so you have to decide between yourself and the other player whether you think that would be fair.
Usually moves are set in stone, but if you can easily figure out and undo everything that has been affected by the false move, ask your opponent if it's OK with them.
Not Helpful 12 Helpful It is difficult if you are a beginner, but you will get the hang of it the more that you practice.
Do I have to make a move if it puts my stone in jeopardy, or can I forfeit my turn? No, you must move a checker if there is an open spot.
The only time you forfeit is when all spots that correspond to the number you rolled have two or more checkers from the opposing player on them.
Not Helpful 7 Helpful Unanswered Questions. Are there different ways to play backgammon? What do I do if someone is doubling the cube in backgammon?
Are there different kinds of backgammon? Do I need to forfeit my moves in backgammon if the space is blocked?
If you have checkers on every gate and you roll , it means you can take one checker out from the 6th point and one checker out from the 1st point.
But if you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the 1st point.
In this example, with a roll, black can use the 5 to take out a checker from the 4th point because the 5th and the 6th point are empty.
With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point.
White only possibility is to play the 5 by moving a checker from the 6th point to the 1st point this is what is called a forced move. You are now familiar with the basic backgammon rules!
There are still so many things to know about this fabulous game mixing pure skill and luck. The best way to understand and enjoy the game is by practicing with a friend or play backgammon online on different websites.
The idea behind the rule is that without restrictions on doubling, the player who is behind in the match would double at his first opportunity every game.
This reduces the number of games needed to win the match, lessening the value of the points held by the player who is winning.
On the other hand, if the cube were taken out of play completely, the player who is behind in the match would have to win all his remaining points without any help from the doubling cube at all.
The Crawford rule is an intelligent compromise. The Crawford rule was devised by John R. Crawford, co-author of The Backgammon Book.
Chouette is a social form of backgammon for three or more players. One player, the box , plays on a single board against all the others who form a team lead by a captain.
To determine the order of play, players each throw one die, and rerolls are used as needed to break ties. The player rolling highest becomes the box ; second highest becomes the captain of the team playing against the box.
The captains plays for the team, and has the final say on all checker-play decisions. When the box wins a game, he collects from each team member and retains his position as the box.
The captain goes to the back of the line and the next player on the team becomes the new captain. When the team wins a game, the box pays off to each team member and goes to the end of the line.
The captain becomes the new box, and the next player in line becomes the new captain. Players can leave or join a chouette at any time.
A new player starts at the bottom of the rotation. A chouette may be played with either a single doubling cube or multiple cubes.
In a single-cube game, the only decision that the members of the team make individually concerns takes. If the box doubles, each team member can decide on his own whether to play on or drop out.
Those who drop out each pay off to the box and no longer participate as team advisers. If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.
With multiple cubes in play, it is possible for the box to win against some players while losing against others. So the question arises, when does a player get to keep the box?
The usual rule is that a player retains the box if he defeats the captain. Customs vary as to the rights of the team. In some chouettes, they may consult freely as to how rolls should be played.
Too much consulting, however, can really slow the game down, so many chouettes ban consulting. A popular compromise permits consultation only after the cube has been turned.
USBGF - US Backgammon Federation Growing backgammon. Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
Note that the board is split in half vertically by the "bar," with 12 triangles--or points--on either side. For each player, the 12 closest points are numbered 1 to 12 from right to left, and the farther points are numbered 13 to 24 from left to right.
Place your checkers. Each player places two checkers on their point, five checkers on their point, three checkers on their 8-point, and five checkers on their 8-point.
Roll the dice to determine which player goes first. The player who rolls the highest number goes first. If both players roll the same number, roll again.